Store. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. :-). Is it worth adding augments to this gear to give it a boost?Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 8k. I checked the patc. . Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. Who makes augment kits Swtor? armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). . Augment kits have a clearly defined cost. Just curious do you need to buy all the augmentation slots and install before you can add the mods ? Ex. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. 4 Lighting showcase youtu. 6. Followers 0. CryptoSWTOR. Posted November 5, 2019. Step 1 – Earn Tech Fragments through any method you’d like. as i know there are 9 level of mk augmentation from 1-9 what augmentation is appropriate for my level 35 merc bounty hunter, is there any limit say i can use mk-9 until level 55 and so on which one should i use to augment my gearBusiness, Economics, and Finance. View data for the Augmentation Kit MK-11 SWTOR Schematic. Posted October 31, 2019. SWTOR Synthweaving Crafting Guide. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)335. How much will you sell your Augment kits for? How much will you sell your Augment kits for? By AtlasOs, June 25, 2012 in Crew Skills. FQN: itm. Individual Pieces. e. g. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Business, Economics, and Finance. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. SWTOR Augments Guide Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. Is it even worth trying to augment my gear right now with 7. The dedicated guide contains tips for all roles in both PvE and PvP. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. These have a. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. Synthweaving, Armormech and Armstech are the crew skill sources for these. That doesnt seem to be the best case now. craft. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. 3. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. Forums. com . Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…Augments are special items that provide additional stats and can be added to your gear using an Augmentation Kit. Armormech makes 4 types of augments; the others make 5. x I used to RE stacks of the Assembly. These restrict the level of augment that can be slotted in. Then don't forget the cost of another Kit and adding another slot (~40k + 30k). For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. Game. SWTOR. In SWTOR, players can enhance their gameplay experience through augmentation kits, which are a form of in-game currency used to upgrade equipment and weapons. SWTOR patch 1. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. In this video I show you how to add an augment slot so that you can pop in your au. Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. Armstechs also make shield augments and Armormechs. Last night I were buying some kits for 350k, so yeah prices flactuate and sometimes the demand can overwhelm the supply for a bit. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. You have to create one using an Augmentation Kit before you can place an Augment in it. Game. By Viridionyx, December 1, 2012 in New Player Help. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. They get them from the vendor as they level. Individual Pieces. Most people focus on "the best", which is Grade 11. Posted December 1, 2012. 1. Put the augments into the augment slots. 7. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). What's. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. Hi there! A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their performance. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Was allowing it a bug, or no longer getting augmentati. It's just not worth it at the moment. . Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. Category: Miscellaneous. . 3) General speculation in advance of 4. Get the mk-10 augment kits. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Hey, first post so please be patient. However, I probably wont rely on them and I certainly wont be mass producing them. Table of Contents. , flux). MK-10 Augment Kits are orange difficulty, so the base critical chance is 10%, plus 5% from max companion affection, so critical results would increase total MK-10 Augment Kit production by that percentage. While he didn't learn any of the blue patterns, he did pick up a mark 3 augment kit component from each one - is Artifice actually able to generate those augment kit. . 326 used to be a good goal because that was the max upgrade of non rakata gear, now the lowest is thyrsian at 328 and that's a good place to augment for thyrsian gear, but I'd prioritize using the first 2 pieces to unlock the mods through Hyde and zeek. More sharing options. x -- check out the blogs and enjoy the theories. Augmentation Slot Component MK-3 can be obtained by reverse engineering Tier 3 crafted gear; any crafted equipment item that is reverse engineered will yield one. 3 augments and noticed Artifice cannot make the augment kits. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. My character is a GUNSLINGER and I am only level 37 but my Armortech skill is 400, My Underworld trading is 400 and my Scavenging is 400. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) The kits add augment *slots* to gear. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . SWTOR patch 1. 26. Why force the extra step when the most logical solution. To add an Augment slot via a Kit: - Kits are. SWTOR. . Yet we can craft gear that has augment slots (relics and light-sabers). It takes 10 components to create a kit. Buying the kit and the action of using the station and adding it will both cost you money. Business, Economics, and Finance. Augmentation Slot Component MK-6 can be obtained by reverse engineering Tier 6 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to. Click this to say thank you if my post was helpful! : So post-4. Posted December 5, 2015. There are 3 different tiers to consider. So, we all know there are different types of augment kits, ranging from MK-1 to soon to be MK-9. So i was just wondering which of the three crew skills to take in order to make augments. It just seemed like one extra step in the crafting process, thrown in. net is a non-profit Star Wars fansite run by Jedipedia e. Used to install Augmentation Slot MK-1 at any Item Modification Station. But I would like to bring it up. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Followers 0. Individual Pieces. Slots require Augment Kits (MK-10 for end game, IIRC). These credit sinks serve multiple purposes such as balancing the economy, controlling inflation, and regulating player progression. Share More sharing options. Aritfice makes Hilts, Color Crystals, and Enhancements. 1. View data for the Augmentation Kit MK-10 SWTOR Schematic. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. General Discussion; SWTOR. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. Put the augment kits on your gear. Posted July 2, 2012 (edited) Augment slots are tiered from MK-1 to MK-6. More . But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. In order to add the slot you would buy or craft the kit then go t To make higher "Grade" Augments, you will have to level up your crafting skill. . . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. This. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Members Online. If a piece of gear does not have an augment slot, then you have to install one using a. Might augment 22 - /65k each /120k for two /270k for five /700k for 14 / Alacrity Augment 22 - /50k each/ 95k for two /225k for five / <--- while stocks last Resolve augment 22 - /65k each /120k for two /270k for five /700k for. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. 51 votes, 31 comments. The dedicated guide contains tips for all roles in both PvE and PvP. ShareI'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. Introducing cosplay kits for various characters from SWTOR. Lucasfilm, Broadsword, BioWare, or Electronic Arts. Just make them and RE them. 1. Step 3: Select the Gear – Select the. Almost everyone should get this. Augmentation Kit MK-1 is a premium -quality augmentation kit. So my. These can be purchased from the "planetary" commendation vendors for. 3 Augment Kits. 0, and that includes the existing tier of augments. Also, the consumable versions sell quite well, and finding mats for augments/kits/mods is a serious PITA. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. CryptoWe got a little news about crafting. I read you need 10 components from REing crit craft able items. 1 is coming soon! With Game Update 7. 8k. Look at your two orange/custom lightsabers again. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Aug kits go for 800k-1mil, purple Augs are going for 6-10 mil depending on Aug and current market. 0 Deconstruction Basics Guide. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. The Piece Modification Stations belong used to create in your gear Augment Slots across Augmentation Kits and then place Augments. General Discussion; SWTOR. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. You can also place one is your own Stronghold, if you prefer to have some privacy while augmenting their gear. I understand that means a critical success. But it appears one makes the augments and one makes the kits? I suppose I'm just confused to. The MK1 through MK5 enables up to a particular level, while the MK6 does any. The most recent type of augment kit is called the Augment Kit MK-11, and. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6] Posted November 25, 2012. Let Us Remove MK-11 Augment Kits from Gear. I mostly do heroics, warzones and GSF. Have the augmentation kits, says it will bind item to me, but does not add the slot. How do these work? what goes in them? also can you stack pvp mods on them or is it a certain item crafted that fits?A SWTOR Arsenal Mercenary 6. SWTOR. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Use the auguments to reach the ratings. Now, with this update. Individual Pieces. Right-click on the modification station and drop the piece of gear on the window that appears. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). Disillusioned by 1. So the opportunity cost (materials only, not time) to create a single augmentation kit is 33. Other sites: TORCommunity. Still. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Horrible, I know. You can only add the slots at a modification station. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. it usually doesnt take more than couple days. . This caught a few people on the PTS, before you upgrade the new 7. Individual Pieces. Get the augments with the stats you want. . I tried RE these and I'm not getting any MK 11 slot components. I can make the MK1 thru 4 augs at this time. So i was wondering which would be the b. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. Which items to stockpile for 7. 1. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. . Please allow us to also make augment kits. 1. Members. 4. Huge QoL Change - Augmentation Slot Component MK-8. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Armourmech, synthweaving and armstech. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Used to install Augmentation Slot MK-1 at any Item Modification Station. There are two parts to augmenting your equipment. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. Adrenals and medpacs are like additional abilities that make a big difference to survivability and damage in hard content. I often use this to know what level. Each kit needs to be installed into gear for a credit cost and has to be a high enough grade to support a specific level augment. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Edited May 8 by DawnAskham Sometimes is anecdotal, but you are correct that I did not adjust for the critical chances involved. Hopefully to make more credits. Advertisement Coins. British spelling solidarity. I think the costs of augment kits and augments have been relatively stable to be honest. Augment slots are added to your gear using a augmentation kit and a augmentation station. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. So i was wondering which would be the b. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. Crafting however, does require time. In that case the level requirement to use the gear would be level 9. Ugh I can't believe I missed that. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Lucasfilm, Broadsword, BioWare, or Electronic Arts. Anyways, do you need high lvl crafting skills to. Armor mech makes money through augments and augmentation kits. So, any piece of armor, implant, earpiece, weapon, or offhand works. I've now created and additional augmentation slot on a lightsaber. SWTOR Armormech Guide. 0 gear. My only suggestion is that the current state of the game I would recommend Sythnweaving, Armstech, or Armorrmech to start because the big $$ in crafting is in Augs, and Aug kits. News. Individual Pieces. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. then the augment kit can stay in the "shell" you use. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Profession: Synthweaving. Take care, neighbour. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. Which path do you think i should…SWTOR. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic Sie sind nicht eingeloggt. Game Update 7. for 11th level slot comp. Crafting is already suffering badly, why would Biowa. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. - armortech makes the aim, cunning, absorb, shield augments. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. News. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. A key part of endgame gearing is how much Alacrity to equip in your gear. Your secondary goal is to run slicing missions and get the level 6. A single character has a total of 14 items that can be augmented in order to use the lvl 49 augments you need a MK6 Augment kit, which cost 30k to install 14items x 30k: 1. New SWTOR Forums are now live!. Well, you will need someone to be Biochem to make all your consumables: medpacks, stims, and adrenals. Followers 0This might have been placed once before. These have a guaranteed drop rate. By Dragonexadon May 16, 2012 in Crew Skills. 3. . phalczen. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. These stations allow you to add and remove augments from your gear. Too expensive for the small boost. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. com to find the look you want) you can already start to get the augment slots, with the kit's. Gaming. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. augmentation slot component MK-11. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. Almost everyone should get this tier of augments. Put the augments into the augment slots. Get the mk-10 augment kits. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. Part of Vulkk's "SWTOR Basics" series. Also a hint for when you plan to craft them. Even SoV Solo or Story can be done without augments. . Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. . Viridionyx. 0 Guide (DPS, PvE) for both beginner players and more advanced and experienced veterans: builds, rotations, tips!. [Augmentation Kit MK-1]. This has been bugged for MONTHS. The dedicated guide contains tips for all roles in both PvE and PvP. They can reverse engineer their crafted weapons and item. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. 0 are still valuable, more than even the. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor. Augment K. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). tomzi • 1 yr. This crafting material is used in the construction of Augmentation Kit MK-1. Everywhere; This Forum; This Topic; Topics; Images; Albums; Members; Existing user? Sign In All Activity; Home ; English ; Crew Skills ; Augment slot on all gear 1. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. Forums. Prev; 1; 2; Next; Page 2 of 2Since augments now will changed to 8 tiers not 10 (MK-10) what will happened to augments I already use on my gear will they scale to new MK-8 or they will be MK-7 ? Jump to content. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. . 3) General speculation in advance of 4. Why force the ext. And you will also need to make higher "Grade" kits to put them in. More sharing options. So basically, it would be about 85k extra to augment this one before you eventually augment the final relic. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. I listed these off the top of my head so I may have one or. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Home Game News Store Forum Support PLAY. That's 13 slots that need a 60k augment kit, 40k augmenting charge, and 100+k augment. . Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. 1. . 1) Acquiring an "Augment Kit". Augmentation Slot Component MK-6 is a Premium-quality Augmentation Slot Component. Forums. A recap of the 7. SWTOR Augments. Members; 16. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). 3. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that. Augments go in augment slots. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Posted March 12, 2020. SWTOR. . . - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat. SWTOR Augments Guide: Everything you. I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. The Kit is just used to install a graded slot for an equivalent grade augment . Business, Economics, and Finance. 3. When reverse engineering the items, you are guaranteed a component, plus a random amount. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. Viridionyx. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. .